
MYTHOLOGY PARADE
This game was done during the subject "Project II" in my second year of the career. The idea was to make the player choose a religion and use its myths and followers to conquer or destroy other religions, it may seem aggressive at first, but the point is, you also can choose if destroy the beliefs of the people with a meteorite or just by talking with them!
We used an isometric tile-based map created with Tiled for the environment and re-edited with Photoshop some sprite sheets and free-source art for the animations and assets. All the technical aspects were developed with the SDL2 library and C++ as the main coding language.

During this project, I've worked with seven more students to create Misionerso Studios. Although at the beginning of the project each member was assigned a main role for the studio, mine being QA, we finally worked in different fields to accomplish the final result.
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I was the one responsible for the QA plan, but at the start, I worked with two other designers to establish the concept of the game, the core pillars, and other important matters. Finally, I was responsible for the map development and the trailer and logo of the game and studio.