
This was a project done in the 3D scenarios subject in my second year of college. The idea was to develop a map based on "The Witcher" saga. We settled on a scenario aimed at a secondary quest: a small town terrorized by a monster in a monastery. We couldn't use NPCs or lore. All the narrative we wanted to introduce was environmental storytelling.
The main problem was creating original art in the small amount of time that we had. Finally, we used a mix of original assets that we created with some free-source art.
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The following video explains the development, and we show the final result!

Marc Ramos Gómez is a former 3D artist and was the lead on this project. Sometime later, he improved the art on some modules of the scene, keeping the intended design but with a much better visual result, as you can see in the images.



